Maxis South February 1997 - June 1997
Senior Software Engineer
(Maxis-South was owned
by Maxis and was closed down)
Chromoform (1997 E3 Star)
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This
game used an RPS (Rock Paper Scissors system. It is designed as 2D animated
sprites moving across a 3D mesh terrain. There are two or more teams of which
consist of two kinds of base characters. Roller, Bounders, Walkers. (Ball,
Hopper, Walking). There are resources on the terrain that they can merge with;
Piercing, Inflated, Rigid. Upon merging the visual and interactive properties
of the bug morph into the new character. Thus creatures can be built into
complex bugs such as piercing-rigid-inflated walkers. But certain bugs can not
be formed such as inflated-piercing rollers. and it would be able to pierce
itself thus is not possible.
Team
member of a 1997 Electronics Entertainment Expo star, “Chromoform”, a new
network game for Win9X using the DirectX libraries. It also went under the name of Clay Warfare. I had the overall
responsibility for the Technical Design Document and construction of the sprite
engine, sound interfaces, memory, diagnostic, language, and optimized assembly
libraries.
Here
is a closer view I pulled off the internet before it was removed. It actually
shows a bounder in a middle of a hop.
The
Parent company Maxis was purchased by Electronic Arts, which then closed down
the Maxis-South Austin office and laid off the staff.