Midway Los Angeles    June 2004-Present      Senior Games Programmer

                                     July 1999 – Oct 2000   Senior Software Engineer

(Formerly known as Paradox Development)

http://www.midway.com

 


 

MK_Monks_PageBox

 

Mortal Kombat – Shaolin Monks

(PS2 & Xbox)

 

 

Development support for PS2 and Xbox. Max 3D Plug-in; Bone Rotation & Translation Optimization and cleanup. Some code optimization, monster file size compression, and Havok based physics code repairs.

 

 


 

 

LionKing

Lion King – Simba’s Mighty Adventure (Playstation)

 

 

 

 

 

Game Screens

LionKing160

PrideRock160

GraveYrd160

Stampede160

Pride Rock

Graveyard

Stampede

Friends160

RetnKing160

HuntFire160

Rhino160

Old Friends

Return of the King

Fire

Rhino Chase

Outland160

Climb160

Outland Attack

Climb

 

Mini Games

BugHunt160

Memory160

kungfu160

molebash160

Bug Catching

Matching

Martial Arts

Meerkat Bash

 

Cheat Hint: After game starts up move text index to the Rafiki’s selection. Then in a rapid sequence press L1, L2, R2, R1, (repeat), then press the triangle button. If done properly you should hear a “WAY” sound. Then move text index over to Options where a Cheats menu item will now be available.

 

 

Wrote 3D Studio Max export utility as well as other Win32 based tools in Java and C/C++ necessary for converting data generated by 3rd party tools into usable data models.  Built several of the engines including the scripting and sound engines and interface drivers for the PCM, XA, and Midi sound. Also did about 99% of the Choreographed Event Triggering for the PlayStation version of the game as well as handled all the music and sound effects.  Wrote the mini games. Did the localization interfaces and released in Dutch, English, French, German, Italian, and Spanish.

 

Wrote original PC version of game, engines, and co-wrote technical manual.  The product was developed for the PlayStation, and Nintendo 64 using the GNU compiler, and for the PC using Direct3D and Visual C. Built a software render from scratch to replace the DirectX Software Render to be used by older PC computers that don’t have 3D hardware render capability for the Lion King Action Game.  Six months into the schedule the Nintendo and PC platforms were cancelled. 

 

PC Version

LKPCHW160

LKPCGrid160

LKSR160

Hardware Render

Software Render w/Face

Software Render

 

 

Did research programming for the PlayStation 2 using Code Warrior.